Weapons & Armor

Introduction:
The table's below describe the prefix and suffix bonuses for weapons and armor looted or crafted.

In the case of bows and crossbows, the accuracy prefix gives a bonus to Archery instead of Tactics.

Characters with GM Item ID are now able to identify all items within a container.

Weapons:
Prefix                    Tactics/Archery
 * Accurate               +5
 * Surpassingly        +10
 * Eminently             +15
 * Exceedingly         +20
 * Supremely           +25

Prefix                     Durability            Bonus Suffix            Damage Bonus
 * Durable              +10
 * Substantial         +20
 * Massive             +30
 * Fortified             +40
 * Indestructible     +50
 * Ruin                            +1
 * Might                           +3
 * Force                          +5
 * Power                         +7
 * Vanquishing                +9

Armor:
Prefix           Durability            
 * Durable             +5
 * Substantial        +10
 * Massive            +15
 * Fortified            +20
 * Indestructible    +25

Bonus Suffix                     AR Bonus
 * Defense                           +5
 * Guarding                         +10
 * Hardening                       +15
 * Fortification                     +20
 * Invulnerability                  +25

Magic Weapons:
Bows and Crossbows cannot have a "hit spell" effect. Magic effects cannot currently be created via crafting. If a magic property has "mass" in front of it (i.e. Massthunder, Massblast, etc.) it means that effect will be an AOE (Area of Effect).

Summary:
All of these effects can stack. For example, it is possible to loot:

A Indestructible, Supremely Accurate, Vanquishing Katana of Massflame.